The 2008 reimagining of Prince of Persia is much better than the Sands of Time. The platforming is on the whole more graceful, there aren’t as many fights, those that are there are aren’t nearly as annoying, and it looks fantastic.
By default the characters voices are barely audible over the music. It’s possible that this is an issue with the French localization, which I played to increase my exposure to the language, but I had to turn the music down quite a bit. The localization was well done and there’s quite a bit of backstory and banter, provided you actively look for it with the left trigger.
My biggest gripe with the game are the fights. For some reason it insists on not telling me the easy to remember A/B/X/Y controller buttons, but to work exclusively with the colors. Even having finished the game, I can still only just about place blue. Occasionally the fights look quite epic, but mostly they turn monotonous. Luckily you can end about half the fights quickly by pushing your adversaries over the edge, and many semi-random spawns you can even prevent from appearing at all if you get there fast enough.
There are a few puzzles to be solved, but there’s really only one or two that I had to reflect on for a minute. This game is all about the platforming. One thing I love in that regard is that the levels become quite different after defeating the local boss, enabling you to discover the beautiful areas all over again while collecting (obligatory) orbs.
Another review mentioned there’s a missing DLC and that this leaves the story unfinished, but actually I was very pleasantly surprised by the indeterminate ending. I fear a DLC could only detract from it.
Oh yeah, one last thing. That not being able to die thing you might’ve read about this game is complete bogus. Especially as you progress there are plenty of annoying opportunities to have to have to redo larger amounts of jumping and running just because you mess up near the end. Only you get a helping hand animation instead of gruesome death porn.