Violence in Games
This post is recycled, and was originally published on WatchZine on Wednesday 2004-03-03 at 14:00:00 UTC. I tweaked some grammar and spelling here and there,
but I resisted the urge to rewrite this entry almost entirely. I did not, however, refrain from commenting on myself. Sensitive souls beware: I added some brand new explicit content. “Halt” clearly the voice of a German soldier sounds. After a well aimed shot in the head of the soldier the player starts going to his next victim. A zombie appears. The player gets a flamethrower and some seconds after that the zombie is some burning meat. Then a group of German soldiers came together and is (coordinated) attacking the player. Two of them are killed by the rocket launcher , the pieces of bodies are flying around. This is a scene from Return to Castle Wolfenstein. Some people say this is bad for the minds of growing children , that it will make them criminals, or even terrorists. Nonsense?
These days games
become more and more realistic. That makes them more violent. Ten years ago, in Wolfenstein 3D (the mother of all shooters, and still a game which is forbidden in a lot of countries ), the German soldiers died in big red pixels. No matter where you shot it, the body turned with you. Now that doesn’t exist anymore. Every character is build from at least three to four thousand polygons. Shoot something from behind: it falls realistic; you can do bad things to the body and walk s around . Would this be bad? No, you just need to keep in mind that it’s a game. At young age parents should tell their children what’s fake and what’s real. Children are able to ‘go into a game ‘ very good, that doesn’t matter, as long as their parents /friends keep them in the real world. Besides, every game has a ‘parent lock ‘ option, which allows parents to reduce the amount of gore. Then it’s possible to put a finger to the shootings in the U.S. Why? Some people say that they did it because they played ‘bloody ‘ games like Duke Nukem and Quake (I think they aren’t bloody at all ). The way they went through the school looked like the finishing level after level in a game. Also here in the Netherlands something like that happened , a boy killed a girl, because he ‘got stressed by a game’. Okay, you can get stressed if you die again, but to kill your neighbor girl… That has nothing to do with the game , he would also have done that without the game; someone like that would also have done that if his lock refused to work. Indeed, those people we should protect, but not against games, just against themselves!
Of course you have
the eleventh of september: some reporters said that the idea came from a game. Their action even was successful: some games, like Red Alert 2 (which has a scene with the destruction of NY – one of the coolest levels in the game ) and Flight Simulator 2002 were taken from the stores (or not released yet in the case of FS – hey, in a simulation you should be able to c hrash!) , of course you take it from stores out of respect for the victims, but the terrorists surely haven’t got their idea to chrus the WTC from a game.
It becomes time that people will see that gaming is pure fun. Making sure games don’t contain violence and aggression takes a lot of time, which
can much better be used to do something about the real causes of violence and terror, and to help psych ic violated kids.
Frenzie (15 Februar