The One with the Thoughts of Frans

A Plague Tale: Innocence is boring

I just finished A Plague Tale. It had some merit, but I enjoyed it an awful lot less than The Council. I will for sure not be replaying this one. The graphics are mostly outstanding, but I found the gameplay ranging from somewhat boring to downward frustrating at times, except for the first hour or two when it was very promising. It’s a bit of a mixed bag and I wouldn’t really recommend getting it except to gape at the visuals. The voice acting is also good, in French (in which I played it) as well as in English.

One of the game’s pretty castles. Le château d’ombre, the castle of shadows. Spooky.

The game reminds me of Alan Wake, by which I partially mean the mechanics, but primarily that it’s a game I wanted to like but didn’t. I have nothing against games that aren’t all that much of a game. Life is Strange is one of my recent favorites, and to what extent that’s a game is debatable. But when most of the game feels like annoying filler in between the story there’s something not quite right.

After a while you become painfully aware that the game will randomly prevent you from jumping down a ledge because climbing up on it advanced the story, so bye bye exploration, collectible or fuel that you needed. Sometimes this is done slightly more elegantly with the equivalent of a randomly collapsing or closing doorway instead of an invisible wall, but it’s annoying all the same.

There’s a very contrived mechanic around torches. A torch is vital to our survival? And there are multiple people in our party but we have to put down the torch for a second to climb a ledge? Well blimey, I guess that torch will now be lost forever. Without this continuous torch losing there are some occasionally interesting puzzle aspects that wouldn’t work, but I’m actually surprised I stuck with the game to the end. I suppose I wanted to see more pretty churches, castles, and Roman ruins.

Near the end there was an “emotional” moment that felt incredibly contrived. It was very annoying to boot because there wasn’t a save right prior to it, yet you had a bunch of materials, a whole (optional) cutscene, and the ability to upgrade your equipment. And it’s very easy to die during this contrived sequence. The checkpoint was at the start of the area rather than at the start of the contrived semi-cutscene! This kind of thing happens all too frequently in the game. So there you go, collecting all the things and upgrading your equipment just to do it all over again when you accidentally die on the linear path.

For the € 20-something I paid on GOG it was okay, mainly for the occasionally gorgeous art & graphics. But it’s repetitive, completely on rails, and the story is so-so.

★★½

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How To Play Mark of the Ninja on Debian Stretch

To resolve the weird “ERROR: Missing required OpenGL extensions,” set the environment variable force_s3tc_enable=true.

force_s3tc_enable=true ./start.sh

An alternative, more permanent solution consists of isntalling libtxc-dxtn-s2tc:

sudo apt install libtxc-dxtn-s2tc

Thanks to the game’s forum.

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Aggressive Doubling

I bought Mini Metro when in a GOG sale recently. It’s more challenging than it looks. My most effective Mini Metro strategy yet consisted of aggressive line doubling.

The tutorial is lackluster at best. It shows you how to connect two cities and how to add trains to lines, even though these are pretty much the only truly intuitive things about the game. It doesn’t tell you that there are little symbols like squares, circles and triangles in the carriages that indicate where the passengers want to go. It also doesn’t tell you that you have to drag the track over a city to undo it, or that the top right features a clock with the day of the week as well as the ability to increase speed (very important) and to pause.

If the game manages to captivate me for another few hours I might look up what strategies people have come up with. The one shown in the screenshot is the first I tried that got me to 1500 passengers with ease, whereas I was stuck at around a 1000 before then.

The game doesn’t seem to tell you your total playtime, but by counting up the individual levels I can see that I already spent 134 minutes playing it in the past three days. Washinton DC is the 14th level.

It doesn’t have quite the charm of a Railroad Tycoon, but there’s something oddly satisfying about the game. Mini Metro might be worth a try if the idea of a simpler Railroad Tycoon sounds appealing.

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Broken Sword 5 Update with Full Keyboard Support

The fact that the Broken Sword 5 2.2 20th anniversary update added controller support (also in Linux) is pretty good news. It works ever so slightly better than the antimicro setup I was using to play. But one of the primary reasons it works better is that they’ve also fixed up keyboard support. You can now press up and down arrows like you always should’ve been able to. Meaning my previous antimicro setup works better as well, in spite of it having been made obsolete.

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